Book Verdict

Is Tomorrow, and Tomorrow, and Tomorrow Worth Reading? | SpinToRead

Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin: our honest review. The video game novel everyone recommended — does it live up to the hype?

9.1
Out of 10
Writing Quality
9/10
Characters
9/10
Plot
8/10
Emotional Depth
9/10
Originality
9/10

What Works

  • Some of the best character writing of the decade
  • The friendship at its centre is rendered with extraordinary precision
  • About creativity, collaboration, and artistic ambition in ways that transcend the gaming context
  • Genuinely funny in the first half, genuinely devastating in the second
  • The video game material is accessible to non-gamers

What Doesn't

  • Plot-driven readers may feel the story meanders in the middle
  • The gaming references require some tolerance for that world even if you don't know it
  • Some readers find the time jumps disorienting initially

Who Is This For?

Read It If You...

• You love literary character-driven fiction

• You're interested in creative partnership and what makes collaboration work

• You don't need a tight thriller plot to stay engaged

• You want a book that will make you feel things for a long time after you finish

Skip It If You...

• You need plot momentum to stay engaged

• You have no interest in creative industries or art-making

• You're looking for a breezy read — this is substantial fiction

Why This Book Matters

Tomorrow, and Tomorrow, and Tomorrow is a novel about video game design the way The Social Network is a movie about coding — the subject is the surface, not the substance. Zevin is writing about creative ambition, the way two people can build something together that neither could build alone, and what happens when the partnership breaks under the weight of their individual needs.

Sam and Sadie are among the most fully realised characters in recent American fiction. Their friendship — across thirty years, through success and tragedy and near-destruction — is the entire book. Everything else is context.

For Non-Gamers

You do not need to know anything about video games to love this novel. The gaming context is specific enough to feel authentic but Zevin explains what you need to know, and more importantly, the games are always in service of the characters — they tell you something true about how Sam and Sadie see the world.

The Verdict

One of the best novels of 2022, and one of the best of the decade so far. The second half is among the most emotionally affecting fiction written in English in recent years. Read it.

Score: 9.1/10. Essential. Don't wait for it to come to you.

Common Questions

No — Zevin explains what you need. The gaming context is specific and authentic, but the book is really about creativity and friendship.
There's some sexual content and mature themes. Best suited for readers 16 and up.
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